Reader small image

You're reading from  Torque 3D Game Development Cookbook

Product typeBook
Published inJan 2013
Reading LevelIntermediate
PublisherPackt
ISBN-139781849693547
Edition1st Edition
Languages
Right arrow
Author (1)
DAVID WYAND
DAVID WYAND
author image
DAVID WYAND

David Wyand has been using GarageGames' Torque Game Engine for the past 10 years. Among his other interestes are 3D graphics applications, computer networking and Artificial Intelligence for computer games.
Read more about DAVID WYAND

Right arrow

Introduction


Torque 3D includes a lot of built-in tools to help us create and refine a game and all that goes into it. The World Editor window is the gateway to all of the various editors that are available, and may be accessed by pressing F11 during game play. The following table lists all of the different editors available from the World Editor:

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Torque 3D Game Development Cookbook
Published in: Jan 2013Publisher: PacktISBN-13: 9781849693547

Author (1)

author image
DAVID WYAND

David Wyand has been using GarageGames' Torque Game Engine for the past 10 years. Among his other interestes are 3D graphics applications, computer networking and Artificial Intelligence for computer games.
Read more about DAVID WYAND

Editor

Description

Object Editor

This helps you add and delete objects, and position, rotate, and scale them. It also allows you to modify the properties of an object.

Terrain Editor

You can raise and lower the terrain or create holes in the terrain.

Terrain Painter

This helps you to apply materials to the surface of the terrain.

Material Editor

This allows you to create and manipulate materials that are used by all 3D objects in the level.

Sketch Tool

You can create convex shapes to be used as placeholders, or as textured game objects themselves.

Datablock Editor

You can create and manipulate the static properties used...