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You're reading from  Torque 3D Game Development Cookbook

Product typeBook
Published inJan 2013
Reading LevelIntermediate
PublisherPackt
ISBN-139781849693547
Edition1st Edition
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Author (1)
DAVID WYAND
DAVID WYAND
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DAVID WYAND

David Wyand has been using GarageGames' Torque Game Engine for the past 10 years. Among his other interestes are 3D graphics applications, computer networking and Artificial Intelligence for computer games.
Read more about DAVID WYAND

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Copying the transform of an object to another in the World Editor window


When working with objects in the World Editor there are times when we want one object to have the same transform as another. This includes the world position of that object, its rotation, and its scale. For example, we may want to stack one crate on top of another. To facilitate this, we could give both crates the same transform and then move one crate on top of the other using the axis gizmo. To copy and paste the transform of an object we use the Transform Selection dialog.

Getting ready

Start up Torque 3D and launch a level of your game, then press F11 to open the World Editor. As we want to manipulate the scene objects, the Object Editor should be selected (F1 or by using the Editors menu). Make sure there are at least two objects in the level: the object that will be the source of the transform, and the destination object.

How to do it...

In the following steps we will copy the transform from one scene object and...

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Torque 3D Game Development Cookbook
Published in: Jan 2013Publisher: PacktISBN-13: 9781849693547

Author (1)

author image
DAVID WYAND

David Wyand has been using GarageGames' Torque Game Engine for the past 10 years. Among his other interestes are 3D graphics applications, computer networking and Artificial Intelligence for computer games.
Read more about DAVID WYAND