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You're reading from  Torque 3D Game Development Cookbook

Product typeBook
Published inJan 2013
Reading LevelIntermediate
PublisherPackt
ISBN-139781849693547
Edition1st Edition
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Author (1)
DAVID WYAND
DAVID WYAND
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DAVID WYAND

David Wyand has been using GarageGames' Torque Game Engine for the past 10 years. Among his other interestes are 3D graphics applications, computer networking and Artificial Intelligence for computer games.
Read more about DAVID WYAND

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How to make it rain using a Precipitation object


Torque 3D makes it easy to add precipitation to a level, such as rain, snow, or volcanic ash. In this recipe, we will add basic rain to a level and go through all of the more advanced options.

Getting ready

We will be using a project based on the Torque 3D's FPS Tutorial template using the China Town Mist level. If you haven't already, use the Torque Project Manager (Project Manager.exe) to create a new project from the FPS Tutorial template. It can be found under the My Projects directory. Then start our new FPS Tutorial template game and load the China Town Mist level.

How to do it...

In the following steps we will add a Precipitation object to the level and make it rain:

  1. Press F11 to open the World Editor. As we want to work with objects in the scene, the Object Editor should be selected (by pressing F1 or by using the Editors menu).

  2. Go to the Library tab of the Object Editor.

  3. Click on the Level tab.

  4. Double-click on the Environment folder.

  5. Double...

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Torque 3D Game Development Cookbook
Published in: Jan 2013Publisher: PacktISBN-13: 9781849693547

Author (1)

author image
DAVID WYAND

David Wyand has been using GarageGames' Torque Game Engine for the past 10 years. Among his other interestes are 3D graphics applications, computer networking and Artificial Intelligence for computer games.
Read more about DAVID WYAND