Torque 3D makes it easy to add precipitation to a level, such as rain, snow, or volcanic ash. In this recipe, we will add basic rain to a level and go through all of the more advanced options.
We will be using a project based on the Torque 3D's FPS Tutorial
template using the China Town Mist
level. If you haven't already,
use the Torque Project Manager (Project Manager.exe
) to create a new project from the FPS Tutorial
template. It can be found under the My Projects
directory. Then start our new FPS Tutorial
template game and load the China Town Mist
level.
In the following steps we will add a Precipitation
object to the level and
make it rain:
Press F11 to open the World Editor. As we want to work with objects in the scene, the Object Editor should be selected (by pressing F1 or by using the Editors menu).
Go to the Library tab of the Object Editor.
Click on the Level tab.
Double-click on the Environment folder.
Double...