While developing a game, it would be great to have a list of all objects in the game along with their properties. The World Editor can be used to some extent, but it only provides access to those objects that were loaded by the level. It doesn't provide access to objects dynamically created by the game play scripts. In this recipe, we'll look into gaining access to all objects in a game, regardless of how they were generated.
For this recipe we will be working with the console while a game is running. Start up your own game or launch the FPS Tutorial
game that comes with Torque 3D, and load a level to run your character through.