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You're reading from  Torque 3D Game Development Cookbook

Product typeBook
Published inJan 2013
Reading LevelIntermediate
PublisherPackt
ISBN-139781849693547
Edition1st Edition
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Author (1)
DAVID WYAND
DAVID WYAND
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DAVID WYAND

David Wyand has been using GarageGames' Torque Game Engine for the past 10 years. Among his other interestes are 3D graphics applications, computer networking and Artificial Intelligence for computer games.
Read more about DAVID WYAND

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Changing the camera's view and control mode


Torque 3D offers a number of different camera modes that affect what the camera sees and how the user interacts with it. In this recipe, we will modify the standard camera's behavior and go through the available modes.

Getting ready

We will be making TorqueScript changes in a project based on the Torque 3D Full template, and try them out using the Empty Terrain level. If you haven't already, use the Torque Project Manager (Project Manager.exe) to create a new project from the Full template. It will be found under the My Projects directory. Then start up your favorite script editor, such as Torsion, and let's get going!

How to do it...

In the following steps we will modify the third-person camera's behavior to allow only for rotation:

  1. Open scripts/server/gameCore.cs in a text editor, such as Torsion.

  2. Add the following lines to GameCore::onClientEnterGame():

    function GameCore::onClientEnterGame(%game, %client)
    {
    ...
       // Find a spawn point for the camera...
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Torque 3D Game Development Cookbook
Published in: Jan 2013Publisher: PacktISBN-13: 9781849693547

Author (1)

author image
DAVID WYAND

David Wyand has been using GarageGames' Torque Game Engine for the past 10 years. Among his other interestes are 3D graphics applications, computer networking and Artificial Intelligence for computer games.
Read more about DAVID WYAND