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You're reading from  Torque 3D Game Development Cookbook

Product typeBook
Published inJan 2013
Reading LevelIntermediate
PublisherPackt
ISBN-139781849693547
Edition1st Edition
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Author (1)
DAVID WYAND
DAVID WYAND
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DAVID WYAND

David Wyand has been using GarageGames' Torque Game Engine for the past 10 years. Among his other interestes are 3D graphics applications, computer networking and Artificial Intelligence for computer games.
Read more about DAVID WYAND

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Introduction


A typical 3D game is made up of a number of components. We have objects that are controlled by the players, interactive objects that are controlled by the computer, and background objects that make up a game's atmosphere. All of these put together make a complete game.

Torque 3D has a large number of game objects to choose from and use. In this chapter, we will be diving into the details of some of the objects that make up a game's atmosphere, both figuratively and literally.

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Torque 3D Game Development Cookbook
Published in: Jan 2013Publisher: PacktISBN-13: 9781849693547

Author (1)

author image
DAVID WYAND

David Wyand has been using GarageGames' Torque Game Engine for the past 10 years. Among his other interestes are 3D graphics applications, computer networking and Artificial Intelligence for computer games.
Read more about DAVID WYAND