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Torque 3D Game Development Cookbook

You're reading from  Torque 3D Game Development Cookbook

Product type Book
Published in Jan 2013
Publisher Packt
ISBN-13 9781849693547
Pages 380 pages
Edition 1st Edition
Languages
Author (1):
DAVID WYAND DAVID WYAND
Profile icon DAVID WYAND

Table of Contents (17) Chapters

Torque 3D Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. TorqueScript: The Only Script You Need to Know 2. Working with Your Editors 3. Graphical User Interface 4. Camera and Mouse Controls 5. Your Graphics Evolved 6. Make That Sound Happen 7. Game Objects 8. Multiplayer Servers 9. Importance of Networking 10. Miscellaneous Gameplay Features Index

Introduction


To paraphrase a famous writer and director:

Sound is 50 percent of the experience.

Torque 3D's sound system helps us build that second 50 percent into our games by providing us with a variety of options.

It starts by allowing for a number of different sound providers to choose from (OpenAL, DirectSound, XAudio, and FMOD) and wraps all that in a standard SFX layer, while still keeping robust access. In this chapter, we will touch the surface of what is available in Torque 3D's sound system.

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