All classes that derive from the ShapeBase
class (such as StaticShape
) allow full control over the animation sequences that play on an object instance. In this recipe, we will learn how to start and stop multiple animation
sequences on a StaticShape
class.
We will be making TorqueScript changes, and working with the World Editor in a project based on the Torque 3D's Full
template using the Empty Terrain
level.
If you haven't already, use the Torque Project Manager (Project Manager.exe
) to create a new project from the Full
template. It can be found under the My Projects
directory. After that, start your favorite script editor, such as Torsion, and let's get going!