Torque 3D allows us to set up an automatic day/night cycle for our game's level, which will control either a Sun
instance or position of the sun in the sky of a ScatterSky
object. We may also create events that are triggered at specific
times of the day.
In this recipe, we will set up a TimeOfDay
object and use it to control the sun and lighting of a ScatterSky
object, as well as trigger an event at a particular time.
We will be using a project based on the Torque 3D's Full
template using the Empty Terrain
level. If you haven't already, use the Torque Project Manager (Project Manager.exe
) to create a new project from the Full
template. It can be found under the My Projects
directory. Subsequently, start our new Full
template game and load the Empty Terrain
level.