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Published inOct 2023
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PublisherPackt
ISBN-139781804613245
Edition1st Edition
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Bruno Cicanci
Bruno Cicanci
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Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
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Preparing the Prefabs and UI

In Chapter 5, Spawning an Army of Units, we were able to instantiate many units using the Debug menu we created. However, the units were spawned at the same place, and we were not able to do anything else with them. Now, we are going to develop a new script that will make it possible to select the units, which is fundamental to giving them an action to perform, such as moving or attacking a target.

We are going to add a few new debugging options to our game to make it possible to enable or disable the camera movement with the mouse, as well as add shortcuts to spawn new units. Then, we are going to start preparing the UI by adding a few new GameObjects to our LevelManager Prefab, and also create visual feedback in the UI to help the player see what is being selected using the mouse on the map.

Adding more debug options

Before creating the script responsible for selecting the units, we will need to make some adjustments to the project. The first...

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Creating an RTS Game in Unity 2023
Published in: Oct 2023Publisher: PacktISBN-13: 9781804613245

Author (1)

author image
Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
Read more about Bruno Cicanci