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You're reading from  Creating an RTS Game in Unity 2023

Product typeBook
Published inOct 2023
Reading LevelN/a
PublisherPackt
ISBN-139781804613245
Edition1st Edition
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Bruno Cicanci
Bruno Cicanci
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Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
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Implementing the character life cycle

We have everything we need to create an epic battle between units and enemies; however, we need to add one last component to make it possible to reuse them once they are dead in combat. We need to return the GameObjects to the Object Pool, but also clean up all the scripts that we attached to it so that the next time we spawn a new GameObject, there is nothing left from the previous data – it is still the same GameObject instance reused, but with fresh scripts.

We are going to add a new component that will be attached to the GameObject when it is dead. The new component will take care of waiting a few seconds before adding the GameObject back to the Object Pool and removing all the scripts attached since it was spawned. So, create a new script in the Scripts | Battle folder and name it DeadComponent. Then, replace the content with the following code:

using UnityEngine;
using UnityEngine.AI;
namespace Dragoncraft
{
  public...
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Creating an RTS Game in Unity 2023
Published in: Oct 2023Publisher: PacktISBN-13: 9781804613245

Author (1)

author image
Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
Read more about Bruno Cicanci