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You're reading from  Creating an RTS Game in Unity 2023

Product typeBook
Published inOct 2023
Reading LevelN/a
PublisherPackt
ISBN-139781804613245
Edition1st Edition
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Bruno Cicanci
Bruno Cicanci
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Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
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Using ScriptableObjects to configure the map

ScriptableObjects is a data container created by Unity that can be used to store data and share it across the game, keeping only one instance of the data in memory. Although it has a few limitations – with a lack of dictionary support being one – it is still very flexible, easy to use, and quick to read data. Due to these benefits, it is the recommended way of storing configuration data inside a game, instead of using other data types such as JSON or plain text, for example.

Another great advantage of using ScriptableObjects is that you define the data format as a standard C# class, which makes it quite transparent to read and write data, without having to write code to deal with I/O operations or having to use an external solution.

Here, we are going to create two different ScriptableObjects: one responsible for the game configuration and the other responsible for the level configuration. We will also add a custom editor...

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Creating an RTS Game in Unity 2023
Published in: Oct 2023Publisher: PacktISBN-13: 9781804613245

Author (1)

author image
Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
Read more about Bruno Cicanci