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Product typeBook
Published inOct 2023
Reading LevelN/a
PublisherPackt
ISBN-139781804613245
Edition1st Edition
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Bruno Cicanci
Bruno Cicanci
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Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
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Creating a map editor to speed up map creation

Now, it is time to gather both configuration files – DefaultConfiguration (LevelConfiguration) and Level01 (LevelData) – and put them into use in a script that will initialize and place Prefabs based on the setup we made on each ScriptableObject. The script will be a component that can be attached to any GameObject in the scene and will need a couple of references to work: the LevelData asset we want to use, and the plane used to place the Prefabs in the scene.

So, first, create a script called LevelComponent inside the Scripts | Level folder. Then, open the script and replace the content with the following code:

using UnityEngine;
namespace Dragoncraft
{
    public class LevelComponent : MonoBehaviour
    {
        [SerializeField] private LevelData _levelData;
        [SerializeField] private GameObject...
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Creating an RTS Game in Unity 2023
Published in: Oct 2023Publisher: PacktISBN-13: 9781804613245

Author (1)

author image
Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
Read more about Bruno Cicanci