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Product typeBook
Published inOct 2023
Reading LevelN/a
PublisherPackt
ISBN-139781804613245
Edition1st Edition
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Bruno Cicanci
Bruno Cicanci
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Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
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Creating spawn points

In Chapter 9, Adding Enemies, we learned how to configure different types of enemies and how to spawn them in a fixed position using the Debug menu. Later, in Chapter 10, Creating an AI to Attack the Player, we learned how to set up the physics and NavMesh systems, creating attack and chase behaviors against the units. Now, we are going to use everything we have developed for the enemies so far to set up spawn points, which are configurable locations on the map where we can spawn one or more enemies when the player starts to play the level.

We are going to create a new configuration file using ScriptableObject to define a group of enemies that are going to be spawned in one specific position. Create a new script in the Scripts | Enemy folder, name it EnemyGroupData, and replace the content with the following:

using System.Collections.Generic;
using UnityEngine;
namespace Dragoncraft
{
  [CreateAssetMenu(
    menuName = "...
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Creating an RTS Game in Unity 2023
Published in: Oct 2023Publisher: PacktISBN-13: 9781804613245

Author (1)

author image
Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
Read more about Bruno Cicanci