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You're reading from  Creating an RTS Game in Unity 2023

Product typeBook
Published inOct 2023
Reading LevelN/a
PublisherPackt
ISBN-139781804613245
Edition1st Edition
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Bruno Cicanci
Bruno Cicanci
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Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
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Importing and organizing assets from the Unity Asset Store

Now that all the configuration is done for both the Unity Editor and the IDE, we can use our empty project to get started with our RTS game development. This book will cover all the coding aspects of creating an RTS game, but since we are not going to create any art, the free assets from the Unity Asset Store will be used.

Go to the Unity Asset Store (https://assetstore.unity.com) and create a free account that will allow you to download and import the assets in the Unity Editor.

Next, access this public list, which contains all the assets needed to develop our RTS game in this book (https://assetstore.unity.com/lists/creating-a-rts-game-5773122416647) and click on the Add to My Assets button for each of the six assets. Every time you click that button, a pop-up message stating Unity Terms of Service will be displayed for you to accept the terms of service before the asset is added to your account.

Once added, you...

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Creating an RTS Game in Unity 2023
Published in: Oct 2023Publisher: PacktISBN-13: 9781804613245

Author (1)

author image
Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
Read more about Bruno Cicanci