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You're reading from  Creating an RTS Game in Unity 2023

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Published inOct 2023
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PublisherPackt
ISBN-139781804613245
Edition1st Edition
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Bruno Cicanci
Bruno Cicanci
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Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
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Managing the collision and chase behavior

Over the few last chapters, we learned how to build a great foundation for an RTS game. In Chapter 7, Attacking and Defending Units, we started to develop the UnitComponent script, which has now been updated to have more features. After that, in Chapter 8, Implementing the Pathfinder, we used the Unity built-in NavMesh system to move units on the map. Then, in Chapter 9, Adding Enemies, we created the EnemyComponent script, which we have also updated now, and added enemy variations.

In this chapter, we updated and expanded the scripts from the chapters mentioned, and now we are going to put everything together to set up combat between units and enemies. First, we will need a new script to handle the collision between units and enemies, and vice versa. Once we have the collision detection ready to use, we are going to update and create the NavMesh scripts so that both systems can work together without causing issues.

Creating the collision...

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Creating an RTS Game in Unity 2023
Published in: Oct 2023Publisher: PacktISBN-13: 9781804613245

Author (1)

author image
Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
Read more about Bruno Cicanci