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Published inOct 2023
Reading LevelN/a
PublisherPackt
ISBN-139781804613245
Edition1st Edition
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Bruno Cicanci
Bruno Cicanci
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Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
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Using Canvas for a responsive UI

Creating a UI on Unity involves more than just adding components to the screen and positioning them where you like; with so many screen aspect ratios and sizes available on TVs, monitors, tablets, and smartphones, we need to make sure our UI will look great on all screen sizes. To this end, we employ a concept called responsiveness, which is very common in web design and enables the design or UI to adapt itself to the screen size, while always ensuring a base position and dimension that is in proper proportion relative to the screen aspect ratio.

This may sound confusing and feel like a lot of work, but Unity has great tools to help us design and configure the best-looking UI for our game. Before diving into these tools, let us first review the UI of one of the games that we are using as inspiration for our own project, Dragoncraft, which is Warcraft III by Blizzard. Here is a basic recreation of what its interface looks like:

Figure 4.1 – Wireframe with the UI elements based on Warcraft III ...
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Creating an RTS Game in Unity 2023
Published in: Oct 2023Publisher: PacktISBN-13: 9781804613245

Author (1)

author image
Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
Read more about Bruno Cicanci