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Published inOct 2023
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PublisherPackt
ISBN-139781804613245
Edition1st Edition
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Bruno Cicanci
Bruno Cicanci
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Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
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Configuring the enemies

So far, we have already built a solid foundation for our RTS game, with a flexible UI and controllable units. Now, we are going to start adding all the enemies the player will face in the game and prepare another layer of a solid strategy game. The enemies will be an Orc, fast but a bit weak on its own; a powerful Golem, which is slower than the Orc but much stronger and resistant; and our mighty boss, the Red Dragon, which will be a challenge for the player.

Figure 9.1 – The Orc, Golem, and Red Dragon enemies

Figure 9.1 – The Orc, Golem, and Red Dragon enemies

All the enemies in the preceding figure have their Prefabs located inside packages that were already imported into the project in Chapter 2, Setting Up Unity and the Project, so we have all the Prefabs that we need. However, we will need to tweak their animation states, as we did for both Warrior and Mage. That is because the animation states are set up as a loop through all states, and we want to control each animation...

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Creating an RTS Game in Unity 2023
Published in: Oct 2023Publisher: PacktISBN-13: 9781804613245

Author (1)

author image
Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
Read more about Bruno Cicanci