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You're reading from  Creating an RTS Game in Unity 2023

Product typeBook
Published inOct 2023
Reading LevelN/a
PublisherPackt
ISBN-139781804613245
Edition1st Edition
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Bruno Cicanci
Bruno Cicanci
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Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
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Part 1: Foundations of RTS Games

In this first part of the book, you will learn what a real-time strategy game is and see a short game design document of Dragoncraft, the RTS game we are going to develop throughout this book. Then, you will learn how to install the Unity Engine and set up a new project, as well as how to import packages from the Unity Asset Store that we will use to build our game.

After having the Unity project set up and all packages imported, you will learn how to create a level, build a custom editor tool to configure the GameObjects on the map, implement camera movement, and everything else that is needed for our level design. You will also learn how to create a flexible UI and HUD on Unity, and how to use multiple cameras to render 3D GameObjects in the UI.

This part includes the following chapters:

  • Chapter 1, Introducing Real-Time Strategy Games
  • Chapter 2, Setting Up Unity and the Dragoncraft Project
  • Chapter 3, Getting Started with Our...
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Creating an RTS Game in Unity 2023
Published in: Oct 2023Publisher: PacktISBN-13: 9781804613245
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Author (1)

author image
Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
Read more about Bruno Cicanci