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Creating an RTS Game in Unity 2023

You're reading from  Creating an RTS Game in Unity 2023

Product type Book
Published in Oct 2023
Publisher Packt
ISBN-13 9781804613245
Pages 548 pages
Edition 1st Edition
Languages
Author (1):
Bruno Cicanci Bruno Cicanci
Profile icon Bruno Cicanci

Table of Contents (23) Chapters

Preface 1. Part 1: Foundations of RTS Games
2. Chapter 1: Introducing Real-Time Strategy Games 3. Chapter 2: Setting Up Unity and the Dragoncraft Project 4. Chapter 3: Getting Started with Our Level Design 5. Chapter 4: Creating the User Interface and HUD 6. Part 2: The Combat Units
7. Chapter 5: Spawning an Army of Units 8. Chapter 6: Commanding an Army of Units 9. Chapter 7: Attacking and Defending Units 10. Chapter 8: Implementing the Pathfinder 11. Part 3: The Battlefield
12. Chapter 9: Adding Enemies 13. Chapter 10: Creating an AI to Attack the Player 14. Chapter 11: Adding Enemies to the Map 15. Part 4: The Gameplay
16. Chapter 12: Balancing the Game’s Difficulty 17. Chapter 13: Producing and Gathering Resources 18. Chapter 14: Crafting Buildings and Defense Towers 19. Chapter 15: Tracking Progression and Objectives 20. Chapter 16: Exporting and Expanding Your Game 21. Index 22. Other Books You May Enjoy

Moving the units

Now that we have all the unit selection logic in place, we only need a couple more changes in the UnitSelectorComponent class to have it ready to move the units where we want on the map. The Update method, which is already defined in the UnitSelectorComponent class, needs one more validation that we are going to add at the end of the method, as we can see in the following code block, which will be used to check whether the right mouse button was released, using KeyCode.Mouse1:

private void Update()
{
  …
  if (Input.GetKeyUp(KeyCode.Mouse1))
  {
    Vector3 movePosition = GetMousePosition();
    MoveSelectedUnits(movePosition);
  }
}

Once we have the desired move position, which is where the player clicked on the map using the right mouse button, we can call the MoveSelectedUnits method, which is defined next, as well as a new class variable named distanceBetweenUnits:

private...
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