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Learning C# by Developing Games with Unity 5.x - Second Edition

You're reading from  Learning C# by Developing Games with Unity 5.x - Second Edition

Product type Book
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Pages 230 pages
Edition 2nd Edition
Languages

Table of Contents (20) Chapters

Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

Target platform and resolution


Unity is a great game engine that allows us to build games on many platforms. One very important stage in the planning of your project is to decide what platforms you would like to support at the beginning. This is simply to know whether you can have any platform-dependent constraints. For example, if you decide to make your game available on mobile phones and tablets, you need to remember that you cannot use right-clicks of a mouse at all in your game, as you are restricted to using the touchscreen interface. There are many platforms to choose from.

In this book, we will, of course, go for the easiest option available and choose the PC, Mac & Linux Standalone platforms.

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