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Learning C# by Developing Games with Unity 5.x - Second Edition

You're reading from  Learning C# by Developing Games with Unity 5.x - Second Edition

Product type Book
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Pages 230 pages
Edition 2nd Edition
Languages

Table of Contents (20) Chapters

Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

Overloading


To understand how to use custom constructors, we need to learn a bit about different overloads. Overloading happens when we have two methods with the same name but different signatures, that is, we are passing different types of parameters into the method.

As a constructor is a public method, the same rule applies. You can choose what overload you wish to use simply by entering the specific parameters when calling the method. MonoDevelop works well with Unity and helps you preview the available overloads you can use with its parameters and type.

Go back to the LearningObjects and have a try. Inside the Start function, type new Person (. The popup in MonoDevelop will appear as soon as you type the open bracket.

MonoDevelop is trying to let us know there are two overloads available for Person constructors. Press down the arrow on your keyboard straightaway to preview the next overload:

As you can see, this is the custom constructor we have written. By pressing down the arrow key whenever...

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