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Learning C# by Developing Games with Unity 5.x - Second Edition

You're reading from  Learning C# by Developing Games with Unity 5.x - Second Edition

Product type Book
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Pages 230 pages
Edition 2nd Edition
Languages

Table of Contents (20) Chapters

Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

The foreach loop


The foreach loop is very simple to use. It also has the simplest syntax. We use the foreach keyword followed by brackets in this loop. Inside the brackets, you must specify the type of data you want to iterate through inside your loop. Pick a single element variable name. You can name it whatever you like. This name is used to access this variable inside the main loop block. After the name, we write the in keyword, followed by our List variable name, as shown here:

I know it's quite confusing now, but don't worry too much about the theory. All you need to know as of now is that the code inside the foreach loop is called as many times as there are elements in myCollectionVariable. So, if myCollectionVariable contains 10 elements, the code inside the loop block (highlighted in pink) will be executed 10 times.

To make it a bit more eye friendly, let's look at an actual code example. We will use the family members example from the previous chapter and print every element inside...

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