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Learning C# by Developing Games with Unity 5.x - Second Edition

You're reading from  Learning C# by Developing Games with Unity 5.x - Second Edition

Product type Book
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Pages 230 pages
Edition 2nd Edition
Languages

Table of Contents (20) Chapters

Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

Returning a value from a method


Now it's time to discover the power feature of using a method. This usually means sending data to the method, which you just learned to do. Then we have the method return a value. Previously, we used a void type method. I have mentioned before that this is a keyword for nothing, which means that the function isn't returning anything.

Let's learn about return type functions now. We won't use void anymore. Instead of that, we will write the type of data that we want our method to return. Don't worry if this sounds complicated; it isn't. I remember that, years ago, I had some issues getting my head around it. In practice, this is a very simple concept.

Let's take a look at the following example. I have highlighted two key areas that we will speak about next.

As you can see, this method is very similar to the AddAndPrintTwoNumbers method that we spoke of previously. The two main differences are highlighted.

A return type function will always begin with a description...

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