Search icon
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletters
Free Learning
Arrow right icon
Learning C# by Developing Games with Unity 5.x - Second Edition

You're reading from  Learning C# by Developing Games with Unity 5.x - Second Edition

Product type Book
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Pages 230 pages
Edition 2nd Edition
Languages

Table of Contents (20) Chapters

Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

Testing LevelGenerator


We went through some difficult coding recently. You might feel a bit uncomfortable still, but don't worry. The more time you spend coding, the more confidence you gain.

To test whether everything works correctly, we need to do some setup in the Scene:

  1. Create a new GameObject and call it LevelGenerator.

  2. Add a LevelGenerator Component to the LevelGenerator game object.

  3. Create a new game object and call it startPoint:

  4. Position the start point game object in the scene so that it is below and behind the Player game object. Thus, the first generated level piece will appear directly under the Player.

  5. Assign the LevelPieceBasic game object as the first element on the LevelPrefabs array.

  6. Assign the startPoint game object into the correct slot in the LevelGenerator component:

  7. Ready to test? Click on Play in Unity. If all went right, you should notice two initial level pieces generated. It should look more or less like this:

Congratulations! You just wrote a working part of a procedurally...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €14.99/month. Cancel anytime}