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Learning C# by Developing Games with Unity 5.x - Second Edition

You're reading from  Learning C# by Developing Games with Unity 5.x - Second Edition

Product type Book
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Pages 230 pages
Edition 2nd Edition
Languages

Table of Contents (20) Chapters

Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

Jake on the mysterious planet – the feature list


We know the core components that we will need to develop to make this game work. We also have a rough idea about the game.

What's next? Another good step forward would be to write down the game's feature list and talk about each of the steps in detail.

Here is the feature list:

  • Procedural level generation with infinite gameplay

  • An animated 2D character with 2D physics

  • Mouse and touch controls

  • Collectables and storing the player's data

  • A scoring system with a storage of high score

  • UI

Let's talk about each of these features to make sure you understand what they are.

Procedural level generation

In every game, the level is a key component. It's the environment in which the player moves around and enjoys the game. In this case, we have a flat 2D level scrolling from right to left.

As Jake on the mysterious planet is an infinite scroller game, we don't know how big the level has to be. The player can play for just 10 seconds, or they can be really good at this...

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