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Learning C# by Developing Games with Unity 5.x - Second Edition

You're reading from  Learning C# by Developing Games with Unity 5.x - Second Edition

Product type Book
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Pages 230 pages
Edition 2nd Edition
Languages

Table of Contents (20) Chapters

Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

Loops in statements


You have learned the fundamentals of the three basic loops. Let's have some fun now. You can write virtually any code inside a loop block.

Why don't we insert some if statements inside our code block and ask Unity to make the decisions? Let's iterate through a for loop 100 times and print on the Unity Console some useful information about the i variable's value, as follows:

Checking whether a number is zero, even, or odd

Let's analyze the code:

  • Line 9: This is the declaration of the for loop. The condition for our loop is i < 100, which means that we will run the loop 100 times with the value of i increasing from 0 to 99.

  • Line 11: This contains a simple if statement that checks whether i is equal to 0. As the i value increments every time the loop runs through, line 12 will be executed only once, that is, on the first loop run.

  • Line 14: This contains if statements that call the IsNumberEven function, which returns bool. I know this feels very complicated now, but it is deliberate...

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