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Learning C# by Developing Games with Unity 5.x - Second Edition

You're reading from  Learning C# by Developing Games with Unity 5.x - Second Edition

Product type Book
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Pages 230 pages
Edition 2nd Edition
Languages

Table of Contents (20) Chapters

Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

The coin prefab


To make things a little easier, I have already prepared the visual part of our coin. Download Coin.unitypackage and import it into your project:

Great job! Now we drag the Coin prefab into the Hierarchy view so that we can take a look at it. As mentioned before, I prepared this prefab visually. I have added Sprite Renderer to the game object and linked it with the coin sprite. I have also created a simple spin animation controlled by the Animator. Don't worry about it right now.

Now, you have to pick up from where I finished. Most collectables react with the environment through the physics of the game. We can use the 2D trigger here to react with the Player Game Object Rigidbody2D component. This is the exactly the same way we inserted LeaveTriggers into the game previously.

Select the coin and add the CircleCollider2D component. A green circle will appear around the coin, representing the triggering area. Make sure you tweak the radius value to roughly match the size of the...

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