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Learning C# by Developing Games with Unity 5.x - Second Edition

You're reading from  Learning C# by Developing Games with Unity 5.x - Second Edition

Product type Book
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Pages 230 pages
Edition 2nd Edition
Languages

Table of Contents (20) Chapters

Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

Summary


First, we covered how to write a C# statement, especially the semicolon for terminating a statement. All the component properties shown in the Inspector panel are member variables in the component's class. Member variables can be shown in the Inspector panel or accessed by other scripts when the variable is declared public. The type of data that a variable can store is specified when it's declared. Finally, you learned that variable scope determines where it is allowed to be used.

Now that you've learned about variables, you're ready to learn the details of the C# methods that will use the variables we create, which is the topic of the next chapter.

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