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Learning C# by Developing Games with Unity 5.x - Second Edition

You're reading from  Learning C# by Developing Games with Unity 5.x - Second Edition

Product type Book
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Pages 230 pages
Edition 2nd Edition
Languages

Table of Contents (20) Chapters

Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

Variable scope – determining where a variable can be used


Variable scope is a fancy way of saying "Where in the script a variable exists." The following screenshot explains the scope of some variables:

You might have noticed that the rectangular blocks start and end with curly braces. Just like the AddTwoNumbers() method in Chapter 2, Introducing the Building Blocks for Unity Scripts, the code between an opening curly brace and a closing curly brace is called a code block. Absolutely wherever in a code you have an opening curly brace, there will be a closing curly brace to match. All of the code between the two braces is a code block. Notice that code blocks can be nested inside other code blocks.

Note

You normally won't create bare blocks of code with curly braces like I did in the case of Code Block 3. Code blocks usually include other things, such as if statements, looping statements, and methods. This example is just to demonstrate how the scope of a variable works and where a variable...

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