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Learning C# by Developing Games with Unity 5.x - Second Edition

You're reading from  Learning C# by Developing Games with Unity 5.x - Second Edition

Product type Book
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Pages 230 pages
Edition 2nd Edition
Languages

Table of Contents (20) Chapters

Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

The for loop


You have learned about foreach loops. When iterating through a foreach loop, we can use a local variable directly to access the data we need. In a for loop, we also create a variable. However it is an integer variable for controlling the execution of the loop and accessing the data inside the collection by index.

There are three fundamental parts of the for loop. It will look a bit scary to you at the beginning, but try not to run away.

The for loop's syntax might look overcomplicated, but trust me, it isn't! Let's go through all of its elements one by one.

The for loop begins with the for keyword, followed by brackets. Inside the brackets we must have three fundamental elements separated by semicolons:

  • Initializer: The initializer is simply a declared variable that is assigned a value. In the preceding code, we declared a variable called i of the int type and assigned it a value of 0.

  • Condition: The condition must be true for the code block to be executed. In this example, the...

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