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Learning C# by Developing Games with Unity 5.x - Second Edition

You're reading from  Learning C# by Developing Games with Unity 5.x - Second Edition

Product type Book
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Pages 230 pages
Edition 2nd Edition
Languages

Table of Contents (20) Chapters

Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

Naming your variables properly


Always use meaningful names to store your variables. If you don't do that, 6 months down the line, you will be sad. I'm going to exaggerate here a bit to make a point. I will name a variable as shown in this code:

public bool areRoadConditionsPerfect = true;

That's a descriptive name. In other words, you know what it means by just reading the variable. So 10 years from now, when you look at that name, you'll know exactly what it means. Now suppose that instead of areRoadConditionsPerfect, I had named this variable as shown in the following code:

public bool perfect = true;

Sure, you know what perfect is, but would you know that it refers to perfect road conditions? I know that right now you'll understand it because you just wrote it, but 6 months down the line, after writing hundreds of other scripts for all sorts of different projects, you'll look at this word and wonder what you meant. You'll have to read several lines of code you wrote to try to figure it out...

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