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Learning C# by Developing Games with Unity 5.x - Second Edition

You're reading from  Learning C# by Developing Games with Unity 5.x - Second Edition

Product type Book
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Pages 230 pages
Edition 2nd Edition
Languages

Table of Contents (20) Chapters

Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

What is a method?


When we write a script, we are making lines of code that the computer is going to execute, one line at a time. As we write our code, there will be things that we want our game to execute more than once. For example, we can write a piece of code that adds two numbers. Suppose our game needs to add those two numbers a hundred different times during gameplay. So you'd say, "Wow! I have to write the same code a hundred times to add two numbers together? There has to be a better way."

Let a method take away your typing pain. You just have to write the code to add two numbers once and then give this chunk of code a name, such as AddTwoNumbers(). Now, every time your game needs to add two numbers, don't write the code over and over; just call the AddTwoNumbers() method.

Using the term "method" instead of "function"

You are constantly going to see the words "function" and "method" used everywhere as you learn how to code.

Note

The words "function" and "method" truly mean the same thing...

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