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Learning C# by Developing Games with Unity 5.x - Second Edition

You're reading from  Learning C# by Developing Games with Unity 5.x - Second Edition

Product type Book
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Pages 230 pages
Edition 2nd Edition
Languages

Table of Contents (20) Chapters

Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

Using triggers


We can easily configure any collider in Unity to work like a trigger. Triggers are very useful. In this case, we will use them to detect whether our character has fallen into the hole. I have already prepared another useful prefab for you, so we won't waste any time setting it up. The steps are as follows:

  1. Import KillTrigger.unitypackage into your project.

  2. Drag Kill trigger into your project.

  3. Position the KillTrigger game object so the red area is below the ground.

This is all we need in the Scene view. Once Jake drops down from the end of the platform, he will most certainly fall through the red trigger zone. Now, we need to write some code to describe this behavior. It will be a very simple component added to the KillTrigger game object.

Create new a C# script, call it KillTrigger, and write the code so it looks like this:

As you can see, there is nothing complicated here. We use the OnTriggerEnter2D method. It is called automatically by Unity whenever another 2D collider enters...

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