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Game Development Patterns with Unity 2021 - Second Edition

Game Development Patterns with Unity 2021: Explore practical game development using software design patterns and best practices in Unity and C#, Second Edition

By David Baron
€22.99 €15.99
Book Jul 2021 246 pages 2nd Edition
eBook
€22.99 €15.99
Print
€28.99
Subscription
€14.99 Monthly
eBook
€22.99 €15.99
Print
€28.99
Subscription
€14.99 Monthly

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Product Details


Publication date : Jul 30, 2021
Length 246 pages
Edition : 2nd Edition
Language : English
ISBN-13 : 9781800200814
Vendor :
Unity Technologies
Category :
Languages :
toc View table of contents toc Preview Book toc Download Code

Key benefits

  • Gain a comprehensive overview of Unity engine architecture and coding model
  • Build a complete racing game using software design patterns and understand how to implement them in Unity
  • Download the source code of the complete prototype demonstrating each of the software patterns used

Description

This book is written for every game developer ready to tackle the bigger picture and start working with advanced programming techniques and design patterns in Unity. Game Development Patterns with Unity 2021 is an introduction to the core principles of reusable software patterns and how to employ them to build components efficiently. In this second edition, you'll tackle design patterns with the help of a practical example; a playable racing game prototype where you’ll get to apply all your newfound knowledge. Notable updates also include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype. Your journey will start by learning about overall design of the core game mechanics and systems. You’ll discover tried-and-tested software patterns to code essential components of a game in a structured manner, and start using classic design patterns to utilize Unity's unique API features. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity book, the way you develop Unity games will change – you’ll adapt a more structured, scalable, and optimized process that will help you take the next step in your career.

What you will learn

Structure professional Unity code using industry-standard development patterns Identify the right patterns for implementing specific game mechanics or features Develop configurable core game mechanics and ingredients that can be modified without writing a single line of code Review practical object-oriented programming (OOP) techniques and learn how they re used in the context of a Unity project Build unique game development systems such as a level editor Explore ways to adapt traditional design patterns for use with the Unity API

What do you get with eBook?

Feature icon Instant access to your Digital eBook purchase
Feature icon Download this book in EPUB and PDF formats
Feature icon Access this title in our online reader with advanced features
Feature icon DRM FREE - Read whenever, wherever and however you want
Buy Now

Product Details


Publication date : Jul 30, 2021
Length 246 pages
Edition : 2nd Edition
Language : English
ISBN-13 : 9781800200814
Vendor :
Unity Technologies
Category :
Languages :

Table of Contents

22 Chapters
Preface Packt Packt
Sections 1: Fundamentals Packt Packt
Before We Begin Packt Packt
The Game Design Document Packt Packt
A Short Primer to Programming in Unity Packt Packt
Section 2: Core Patterns Packt Packt
Implementing a Game Manager with the Singleton Packt Packt
Managing Character States with the State Pattern Packt Packt
Managing Game Events with the Event Bus Packt Packt
Implement a Replay System with the Command Pattern Packt Packt
Optimizing with the Object Pool Pattern Packt Packt
Decoupling Components with the Observer Pattern Packt Packt
Implementing Power-Ups with the Visitor Pattern Packt Packt
Implementing a Drone with the Strategy Pattern Packt Packt
Using the Decorator to Implement a Weapon System Packt Packt
Implementing a Level Editor with Spatial Partition Packt Packt
Section 3: Alternative Patterns Packt Packt
Adapting Systems with an Adapter Packt Packt
Concealing Complexity with a Facade Pattern Packt Packt
Managing Dependencies with the Service Locator Pattern Packt Packt
About Packt Packt Packt
Other Books You May Enjoy Packt Packt

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