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You're reading from  Game Development Patterns with Unity 2021 - Second Edition

Product typeBook
Published inJul 2021
Reading LevelBeginner
PublisherPackt
ISBN-139781800200814
Edition2nd Edition
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David Baron
David Baron
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David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron

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Who this book is for

While writing this book, I decided on a specific mental model of my target audience, for the main reason that it's almost impossible to write a book about game development and satisfy every potential type of reader, primarily because game development is a diverse industry and there are so many types of platforms and genres, each with their specific characteristics, that I cannot take into account in a single book. So I decided on focusing the content on a particular kind of audience, which I can describe as follows:

The target audience is game programmers who are currently working on a mobile or indie game project in the Unity engine and who are in the process of refactoring their code to make it more maintainable and scalable. The reader should have a basic understanding of Unity and the C# language.

Senior programmers working on large-scale AAA or MMO games might find particular examples in this book limited compared to the architectural challenges they usually face daily. However, on the other hand, the content of this book might offer another perspective on the use of design patterns in Unity. So feel free to skip any chapter if you already know the theory and want to see how I implemented a specific pattern.

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Game Development Patterns with Unity 2021 - Second Edition
Published in: Jul 2021Publisher: PacktISBN-13: 9781800200814

Author (1)

author image
David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron