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You're reading from  Game Development Patterns with Unity 2021 - Second Edition

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Published inJul 2021
Reading LevelBeginner
PublisherPackt
ISBN-139781800200814
Edition2nd Edition
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David Baron
David Baron
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David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron

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Implementing the State pattern

In this part of the chapter, we will implement the State pattern with the explicit goal of encapsulating the expected behaviors of each of the vehicle's finite states that we defined in the previous section.

We are going to focus on writing minimalist skeleton classes for reasons of brevity and clarity. This approach will permit us to focus on the pattern's structure without being bogged down by implementation details.

It's also important to note that the version of the State pattern presented in this book might be slightly unorthodox as it deviates somewhat from traditional approaches. Therefore, it should be considered a permutation of the State pattern adapted to the context of a Unity project and for a specific use case.

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Game Development Patterns with Unity 2021 - Second Edition
Published in: Jul 2021Publisher: PacktISBN-13: 9781800200814

Author (1)

author image
David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron