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You're reading from  Game Development Patterns with Unity 2021 - Second Edition

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Published inJul 2021
Reading LevelBeginner
PublisherPackt
ISBN-139781800200814
Edition2nd Edition
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David Baron
David Baron
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David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron

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Designing a replay system

Before describing the replay system design that we will be implementing in this chapter, we have to declare some specifications about our game that can influence the way in which we will implement it. 

Specifications to keep in mind are as follows:

  • Deterministic: Everything in our game is deterministic, which means we don't have any entities with random behaviors, and that makes our replay system simpler to implement because we don't have to worry about recording positions or states of entities that move in our scene like enemy drones. We know they will move and behave the same way during the replay sequence.
  • Physics: We are minimizing the use of the physics features of the Unity engine as our entities' movements are not determined by any physical properties or interactions. Therefore, we do not have to worry about unexpected behaviors when objects collide.
  • Digital: All our inputs are digital, so we do not bother to capture or handle...
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Game Development Patterns with Unity 2021 - Second Edition
Published in: Jul 2021Publisher: PacktISBN-13: 9781800200814

Author (1)

author image
David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron