Reader small image

You're reading from  Game Development Patterns with Unity 2021 - Second Edition

Product typeBook
Published inJul 2021
Reading LevelBeginner
PublisherPackt
ISBN-139781800200814
Edition2nd Edition
Languages
Tools
Right arrow
Author (1)
David Baron
David Baron
author image
David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron

Right arrow

Understanding the Singleton pattern

As its name implies, the Singleton pattern's primary goal is to guarantee singularity. This approach means if a class implements this pattern correctly, once initialized, it will have only one instance of itself in memory during runtime. This mechanism can be helpful when you have a class that manages a system that needs to be globally accessible from a singular and consistent entry point.

The design of the Singleton is quite simple. When you implement a Singleton class, it becomes responsible for making sure there's only a single occurrence of itself in memory. Once a Singleton detects an instance of an object of the same type as itself, it will destroy it immediately. Therefore, it's pretty ruthless and doesn't tolerate any competition. The following diagram illustrates the process to a certain degree:

Figure 4.1 – UML diagram of the Singleton pattern

The most important takeaway from this description of the Singleton...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Game Development Patterns with Unity 2021 - Second Edition
Published in: Jul 2021Publisher: PacktISBN-13: 9781800200814

Author (1)

author image
David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron