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Game Development Patterns with Unity 2021 - Second Edition

You're reading from  Game Development Patterns with Unity 2021 - Second Edition

Product type Book
Published in Jul 2021
Publisher Packt
ISBN-13 9781800200814
Pages 246 pages
Edition 2nd Edition
Languages
Author (1):
David Baron David Baron
Profile icon David Baron

Table of Contents (22) Chapters

Preface 1. Sections 1: Fundamentals
2. Before We Begin 3. The Game Design Document 4. A Short Primer to Programming in Unity 5. Section 2: Core Patterns
6. Implementing a Game Manager with the Singleton 7. Managing Character States with the State Pattern 8. Managing Game Events with the Event Bus 9. Implement a Replay System with the Command Pattern 10. Optimizing with the Object Pool Pattern 11. Decoupling Components with the Observer Pattern 12. Implementing Power-Ups with the Visitor Pattern 13. Implementing a Drone with the Strategy Pattern 14. Using the Decorator to Implement a Weapon System 15. Implementing a Level Editor with Spatial Partition 16. Section 3: Alternative Patterns
17. Adapting Systems with an Adapter 18. Concealing Complexity with a Facade Pattern 19. Managing Dependencies with the Service Locator Pattern 20. About Packt 21. Other Books You May Enjoy

Summary

In this chapter, we took the time to review the current draft of the design document of the book's game project. This draft of the GDD might not be complete or perfect, but often, game projects start with incomplete design documentation and ideas. So it's still good that we took the time to review it. We will not implement every system, mechanic, and ingredient described in this book because our primary goal is to learn design patterns by building a game, not necessarily a complete one.

Even though game design is not the main subject of this book, learning to think like a designer is a skill that can only help anyone become a better game programmer. Reading design documentation helps us understand the game's vision, structure, mechanics, and scope. And these are things to keep in mind when making software architecture decisions.

The next chapter includes a short primer on basic Unity programming fundamentals. If you are already an experienced programmer, you can...

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