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You're reading from  Game Development Patterns with Unity 2021 - Second Edition

Product typeBook
Published inJul 2021
Reading LevelBeginner
PublisherPackt
ISBN-139781800200814
Edition2nd Edition
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Author (1)
David Baron
David Baron
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David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron

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Reviewing the Event Bus implementation

By using the Event Bus, we can trigger behaviors while keeping core components decoupled. It's straightforward for us to add or remove objects as subscribers or publishers. We also defined a specific list of global events that represent every stage of a race. Therefore, we can now start sequencing and triggering behaviors of core components, from the start to the end of a race, and anything in between.

In the next section, we will review some alternative solutions to the Event Bus, with each solution offering a different approach that might be a better solution depending on context.

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Game Development Patterns with Unity 2021 - Second Edition
Published in: Jul 2021Publisher: PacktISBN-13: 9781800200814

Author (1)

author image
David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron