The code example will be simple; we will not attempt to write an entire local disk save system because that's not the focus of this chapter. Instead, we will write the skeleton of the system to concentrate on the use of the Adapter pattern and not be impeded by unrelated implementation details.
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You're reading from Game Development Patterns with Unity 2021 - Second Edition
David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
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David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron