Reader small image

You're reading from  Game Development Patterns with Unity 2021 - Second Edition

Product typeBook
Published inJul 2021
Reading LevelBeginner
PublisherPackt
ISBN-139781800200814
Edition2nd Edition
Languages
Tools
Right arrow
Author (1)
David Baron
David Baron
author image
David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron

Right arrow

Benefits and drawbacks of the State pattern

The following are the benefits of using the State pattern: 

  • Encapsulation: The State pattern allows us to implement an entity's stateful behaviors as a collection of components that can be assigned dynamically to an object when it changes states. 
  • Maintenance: We can easily implement new states without having to modify long conditional statements or bloated classes.

However, the State pattern does have its limitations when we use it to manage an animated character.

Here's a shortlist of potential limitations:

  • Blending: In its native form, the State pattern doesn't offer a solution to blend animations. This limitation can become an issue when you want to achieve a smooth visual transition between the animated states of a character.
  • Transitioning: In our implementation of the pattern, we can easily switch between states, but we are not defining the relation between them. Therefore, if we wish to define transitions between...
lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Game Development Patterns with Unity 2021 - Second Edition
Published in: Jul 2021Publisher: PacktISBN-13: 9781800200814

Author (1)

author image
David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron