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You're reading from  Game Development Patterns with Unity 2021 - Second Edition

Product typeBook
Published inJul 2021
Reading LevelBeginner
PublisherPackt
ISBN-139781800200814
Edition2nd Edition
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David Baron
David Baron
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David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron

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Reviewing alternative solutions

Even if the Command pattern was perfectly suited for our use case, there are some alternative patterns and solutions we could have considered:

  • Memento: The Memento pattern provides the ability to roll back an object to a previous state. This was not our first choice for our replay system because we are focusing on recording inputs and queuing them for replay at a later time, which is very compatible with the design intention of the Command pattern. However, if we implemented a system with a rollback to the previous state feature, the Memento pattern will probably be our first choice.
  • Queue/Stack: Queues and stacks are not patterns, but data structures, but we could simply encode all our inputs and store them in a queue directly in our InputHandler class. It would have been more straightforward and less verbose than using the Command pattern. The choice between implementing a system with or without conventional design patterns is very contextual. If...
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Game Development Patterns with Unity 2021 - Second Edition
Published in: Jul 2021Publisher: PacktISBN-13: 9781800200814

Author (1)

author image
David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron