The game level is an open environment where the player controls a motorcycle that runs at high speed on a rail system composed of four tracks. The player can navigate the vehicle sideways to avoid obstacles or capture "pickup" items spawned along the tracks. The player must race to the finish line while reaching the checkpoints that are set along the paths within the minimum required time while avoiding damaging the vehicle by steering clear of obstacles. The player can score points by choosing risky racing lines such as turning to avoid an impediment within inches of colliding with it. The player can also get bonus points by capturing a specific number of "pickup" items in the correct order.
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You're reading from Game Development Patterns with Unity 2021 - Second Edition
David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron
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David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron