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You're reading from  Game Development Patterns with Unity 2021 - Second Edition

Product typeBook
Published inJul 2021
Reading LevelBeginner
PublisherPackt
ISBN-139781800200814
Edition2nd Edition
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David Baron
David Baron
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David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron

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When to use the Object Pool pattern

To better understand when to use the Object Pool pattern, let's review when not to use it. For instance, if you have entities that need to be spawned once on your map, such as a final boss, putting it in an Object Pool is a waste of memory that you could use for something more useful.

Also, we should keep in mind that an Object Pool is not a cache. It has a similar purpose—the reuse of objects. The core difference is that an Object Pool has a mechanism in which entities are automatically returned to the pool after being used, and an Object Pool, if well implemented, handles the creation and deletion of objects depending on the available size of the pool.

But suppose we have entities such as bullets, particles, and enemy characters that are frequently spawned and destroyed during a gameplay sequence. In that case, the Object Pool can relieve some of the strain we are putting on the CPU by reducing repetitious lifespan calls such as create...

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Game Development Patterns with Unity 2021 - Second Edition
Published in: Jul 2021Publisher: PacktISBN-13: 9781800200814

Author (1)

author image
David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron