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You're reading from  Game Development Patterns with Unity 2021 - Second Edition

Product typeBook
Published inJul 2021
Reading LevelBeginner
PublisherPackt
ISBN-139781800200814
Edition2nd Edition
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David Baron
David Baron
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David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron

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Testing the replay system

Now that we have the core ingredients of the Command pattern and our replay system in place, it is time to test whether it works:

  1. The first class we will implement is InputHandler. Its primary responsibility is to listen for the player's inputs and invoke the appropriate commands. However, because of its length, we will review it in two parts:
using UnityEngine;

namespace Chapter.Command
{
public class InputHandler : MonoBehaviour
{
private Invoker _invoker;
private bool _isReplaying;
private bool _isRecording;
private BikeController _bikeController;
private Command _buttonA, _buttonD, _buttonW;

void Start()
{
_invoker = gameObject.AddComponent<Invoker>();
_bikeController = FindObjectOfType<BikeController>();

_buttonA = new TurnLeft(_bikeController);
_buttonD = new TurnRight(_bikeController);
_buttonW = new ToggleTurbo(_bikeController...
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Game Development Patterns with Unity 2021 - Second Edition
Published in: Jul 2021Publisher: PacktISBN-13: 9781800200814

Author (1)

author image
David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron