Reader small image

You're reading from  Game Development Patterns with Unity 2021 - Second Edition

Product typeBook
Published inJul 2021
Reading LevelBeginner
PublisherPackt
ISBN-139781800200814
Edition2nd Edition
Languages
Tools
Right arrow
Author (1)
David Baron
David Baron
author image
David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron

Right arrow

Steps for implementing a level editor

  1. To start, we are going to write a ScriptableObject class named Track, as follows:
using UnityEngine;
using System.Collections.Generic;

namespace Chapter.SpatialPartition
{
[CreateAssetMenu(fileName = "New Track", menuName = "Track")]
public class Track : ScriptableObject
{
[Tooltip("The expected length of segments")]
public float segmentLength;

[Tooltip("Add segments in expected loading order")]
public List<GameObject> segments = new List<GameObject>();
}
}

With this ScriptableObject class, our level designers will be able to design new variations of race tracks by adding segments into a list and then sequencing them in a specific order. Each track asset will be fed to the TrackController class, which will spawn each segment automatically and in the order that the designers sequenced them.

For the player, this process is seamless as it runs in the...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Game Development Patterns with Unity 2021 - Second Edition
Published in: Jul 2021Publisher: PacktISBN-13: 9781800200814

Author (1)

author image
David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron