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Blender 3D 2.49 Incredible Machines

You're reading from  Blender 3D 2.49 Incredible Machines

Product type Book
Published in Nov 2009
Publisher Packt
ISBN-13 9781847197467
Pages 316 pages
Edition 1st Edition
Languages

Table of Contents (21) Chapters

Blender 3D 2.49 Incredible Machines
Credits
About the Author
About the Reviewers
1. Preface
1. Machinery Modeling and Visualization with Blender 2. Modeling a Handgun 3. Polygon Modeling of the Weapon 4. Adding Details 5. Rendering the Project with YafaRay 6. Steampunk Spacecraft 7. Working with Smaller Areas 8. Advanced UV Mapping 9. Putting the Spacecraft to Fly and Shoot with Special Effects 10. Rendering the Spacecraft with YafaRay 11. Transforming Robot 12. Using Modifiers and Curves to Create Details for the Robot and Scene 13. Making the Robot Look Metallic with Materials in LuxRender 14. Adding Lights to the Scene and Rendering with LuxRender 15. It's Alive! Animating the Robot 16. Post Production of the Robot

UV test grid


How will we know if the unwrapped faces aren't stretched or deformed by the process? To determine this, we use something called a test grid. It's an automated image that can be created by Blender in the UV/Image Editor window to show us how the texture is distributed over the object's surface.

To create a test grid, just press the Alt+N keys in the UV/Image Editor when a model is unwrapped. This short cut creates a new image based on some information provided in a small menu. In this menu, we can set the image to be a UV test grid by pressing the UV Test Grid button. In addition, increase the size of the image in order to produce a high quality image. For this example, the images were set to Width of 2056 pixels and a Height of 2056 pixels.

The test grid will look like an image full of small squares painted gray with small marks at the center of each square. Notice that these squares and the colors in their centers are only indented to help the visualization of the UV layout...

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