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Blender 3D 2.49 Incredible Machines

You're reading from  Blender 3D 2.49 Incredible Machines

Product type Book
Published in Nov 2009
Publisher Packt
ISBN-13 9781847197467
Pages 316 pages
Edition 1st Edition
Languages

Table of Contents (21) Chapters

Blender 3D 2.49 Incredible Machines
Credits
About the Author
About the Reviewers
1. Preface
1. Machinery Modeling and Visualization with Blender 2. Modeling a Handgun 3. Polygon Modeling of the Weapon 4. Adding Details 5. Rendering the Project with YafaRay 6. Steampunk Spacecraft 7. Working with Smaller Areas 8. Advanced UV Mapping 9. Putting the Spacecraft to Fly and Shoot with Special Effects 10. Rendering the Spacecraft with YafaRay 11. Transforming Robot 12. Using Modifiers and Curves to Create Details for the Robot and Scene 13. Making the Robot Look Metallic with Materials in LuxRender 14. Adding Lights to the Scene and Rendering with LuxRender 15. It's Alive! Animating the Robot 16. Post Production of the Robot

Choosing a modeling technique


For projects like this, we can choose between the following two modeling techniques that work with Blender:

  • Poly modeling

  • Subdivision modeling

The subdivision modeling is done by adding a cube or another 3D primitive and cutting and adjusting this model progressively to get to the shape of the vehicle. With poly modeling, we would add a simple plane and with that single plane, the process will go on by selecting and extruding edges of the plane until we get the shape of the model. Each process has pros and cons. Using subdivision, the model can be created much faster but with a low level of detail.

Working with details in subdivision modeling can be a hard task sometimes because we have to add edge loops and new edges to an already created topology.

On the other side, by using the poly modeling technique, we will add the topology on the fly, while we are still modeling the vehicle. So, it will be much easier to create and adjust details to the model by using...

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